UnlockEmotes_NumberToUnlock=0-99 (Zero = Unlock All) UnlockHaircuts_NumberToUnlock=0-99 (Zero = Unlock All) Each item on these lists must be the Emote/Hairstyle name (more on that, next) in a comma-seperated list without quotes.įor example: UnlockEmotes_Whitelist=EmoteSnowball,EmoteTurkey.For example, this could be useful if server admins wanted to keep certain hairstyles or emotes locked (holiday events, etc). Each unlock consumable now supports whitelisting or blacklisting specific hairstyles and/or emotes.If the player has already unlocked all items, the consumable will be refunded so that it's not wasted.Players will always recieve a new unlock (no duplicates).This is useful in cases where server admins have made the unlock consumable difficult to craft (requires artifacts, etc) or the consumables aren't normally craftable (server rewards, raffle prizes, etc). Each unlock consumable can have the "Number To Unlock" specified, if server admins would like the consumables to only unlock 1 or more random hairstyles/emotes, rather than all of them.Both the "Unlock Hairstyles" and "Unlock Emotes" consumables can now be configured to behave differently.Updated sounds/effects to make it clear that you're not drinking the tonic, you're applying it to your head.Now regrows hair in real time over 5 seconds, rather than instantly restoring the hair.Crafting Requirements: 1x Organic Polymor.Can be removed with Hair Tonic to return hair to normal growth. A thick gel that locks your hairstyle in place, and prevents hair growth, allowing for mid-length hairstyles that do not require maintainence.Crafting Requirements: 1x Flint, 1x Stone.Will break after one use, and is too crude to yield usable human hair, but is cheap/easy to craft in early game. A crude flint razor for cutting your own hair. ![]() New Feature: The "Unlock Hairstyles" and "Unlock Emotes" consumables can now always unlock all hairstyles and emotes in the game (even if they add more in the future).
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