The bugs and fish spawn similarly to how they did between Wild World and New Leaf. Unlike previous games, cedar trees can grow on any acre, not just the two northernmost acres. The airport and pier always generate on the F row. Columns are labeled 1 through 7 and rows are labeled A through F, A being the northmost row and F being the southmost row. Just like in Animal Crossing, the acres are clearly marked and labeled on the map. New Horizons features the largest town map so far in the Animal Crossing series, a 42-acre map measuring seven across and six down. Bug and fish spawn spots remain the same as they did in City Folk, however, with the same style of spawning. Even perfect town status no longer relies on tree counts in individual acres, instead using an overall tree count as well as requiring an environmental rating based on public works projects. The acre system in New Leaf has all but disappeared, as villager homes, town projects, buildings and the player's house can be built anywhere, regardless of acre boundaries. The game also features additional map areas such as the sea to Tortimer Island, Tortimer Island proper, the Main Street and the four parts of the Happy Home Showcase. This places it in between the sizes of the Wild World and City Folk maps. Bugs, however, remain the same in that they always spawn outside of viewing range.Īnimal Crossing: New Leaf features a 20-acre town map, five acres across and four down. The game also introduces a new city plaza accessible via the bus stop.Ĭity Folk also uses many of the same bug and fish spawning procedures as seen in Wild World, though fish are now capable of spawning within the viewing range of the camera as well as outside of it. ![]() The acres are not explicitly marked but again are used to determine perfect town status. Each town is made up of 25 acres, five across and five down, making it the third largest of any game yet released. A bug or fish's rarity also affects the likelihood of its appearance.Īnimal Crossing: City Folk maintains the open, rounded-world design introduced in Animal Crossing: Wild World. Up to one bug or fish may appear in a given spawn location at a time, however unlike previous games in the series, there is a not a 100% chance of a bug or fish appearing in each acre. ![]() Explicit acre boundaries do not exist, but they are still used in the game's code to determine perfect town status.įish and bugs no longer spawn upon entering an acre, instead they appear in designated spawn locations out of viewing range of the camera. Each town is made up of only 16 acres (four across and four down), giving Wild World the smallest town map of any game in the Animal Crossing series. The bug and fish that appear in the acre are determined by their rarity.Īnimal Crossing: Wild World is the first game in the series to feature a scrolling rounded-world design. However, fish can move with the river current and end up in the next acre. Bugs cannot move outside of an acre should a Banded Dragonfly fly outside of the acre it will fly up and disappear. ![]() The bug and fish within the acre disappear upon moving six squares away from that acre. Acres are marked on the map, with columns being labeled 1 through 5 and rows being labeled A through F in Animal Crossing in Japanese versions, including Doubutsu no Mori e+, both columns and rows are labeled with numbers.Įvery time the player moves into an acre (with the exception of a player exiting their house upon loading the game), one fish and one bug spawn at the locations programmed within the acre data. Town maps are generated semi-randomly some acre models may only appear in a designated space (the train station is always located in Acre A-3) while others are more flexible. Yellow: New Horizons In Doubutsu no Mori, Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+ ĭoubutsu no Mori, Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+ feature a town measuring five acres across by six down. Graphic comparing the acre count of each Animal Crossing title.
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